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Sony
Computer Entertainment Europe
Challenge
Loved by teenage lad gamers and
loathed by their mums, the PlayStation to many represents
the epitome of an anti-social teenage pastime. Sony's
past advertising campaign urging us all to join the
'third place' only accentuated the dark place that
console gaming was. Sony's ambitions were to break
this 'hardcore gaming' image and move gaming into
a more mainstream environment - the brief to Harvard
was to challenge the way PR had been done to date
and bring a cohesive European strategy to the communications
effort. Moving gaming out of the technology pages
and into the lifestyle ones.
What we did
As new kids on the block to an
existing, well functioning PR network, Harvard's needed
to initiate campaigns that sit above the existing
work being undertaken across Europe and look at the
gaps that needed to be filled to ensure the 'making
gaming mainstream' objective was realised. Our approach
has been to build tailored European campaign kits
that each local territory can take in its entirety
and implement. These campaign kits range from feature
sell in ideas; research led campaigns as well as more
corporate orientated initiatives focused on building
relationships with the key analysts that focus on
home entertainment rather than simply gaming.
Outcomes
Whilst implementation of the
campaigns is done by the local territories, the feedback
to date on how the campaign kits are being used has
been extremely positive. Burgeoning territories such
as Ireland and Greece have been using the campaigns
to great effect and demanding more content from the
centre to aid their local PR campaigns.
Whilst early days yet in overall life of the campaign,
we are starting to see a shift in where gaming is
being covered in the media - it's moving out of the
technology pages and in to the lifestyle ones!
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